Progression Phase: Chosen Creation
Learn how to progress your Chosen by spending Chosen Points (CP) and Talent Points (TP) in order to Rank and Level Up!
Ranking System:
Anything that has a Rank in Reborn in Power will have a Max Rank of 5. This is a constant throughout the system. Note: You can only Rank Up each Universal (Found in Exploration Phase) & Access (Found in Access Phase) twice per session, unless otherwise specified.
Universal Ranking:
All Basic Skills, Knowledges, and Forms (BKF) start at Rank 0. They are Ranked Up by spending Chosen Points (CP).
Access Ranking:
Once any Skill, Feat, and Ability (SFA) is obtained through spending CP, the SFA is automatically set at Rank 1. After that, they are Ranked Up the same way as Universals.
Ranking Skills:
Skills are for Chosen that go a more physical route. Almost all Skills utilize Stamina Reserves. The one constant throughout all Skills is the use of a Skill Rank Die. When a Skill is used, meaning stamina has been spent and a maneuver is expended, the user may use the Rank Die attributed to the Rank of their Skill.
Skills use the Rank Die:
Rank 1 = D4 Rank Die
Rank 2 = D6 Rank Die
Rank 3 = D8 Rank Die
Rank 4 = D10 Rank Die
Rank 5 = D12 Rank Die
Ranking Feats:
Feats are made for a wide range of builds. Each Feat will have an amount of times to use them equal to the Feats Rank per 24 hours in game. Note: You may obtain any Feat as long as you meet the Level requirement, have the proper amount of CP to spend, and have an open SFA Slot.
Feats use the Rank Bonus:
Rank 1: +1 Bonus
Rank 2: +2 Bonus
Rank 3: +3 Bonus
Rank 4: +4 Bonus
Rank 5: +5 Bonus
Ranking Abilities:
Abilities are made for mainly Power Form Practitioners and those that use their Energy. Note: See the Exploration Phase & Flow Disk Codex Entry for more information. Each Ability has a larger power supply than the Skills as they take from the Chosen’s Energy reserves. Because of this, Abilities run off a Rank Dice Pool system.
Each Rank the cost of Energy will increase, starting at Factors of 3 at Rank 1, up to Factors of 7 at Rank 5. At max Energy, you will be able to roll a number of dice in a pool equal to 1 + your Ability's Rank. For example; if you have an Ability at Rank 3, you can spend 20 Energy to use 4D8 instead of the normal 1D8 for its rank. See the list below for the system.
Abilities use a Rank Dice Pool:
Rank 1: Energy Cost is 3 or 6 Energy depending on whether or not you want to roll 1d4 or 2d4.
Rank 2: Energy Cost is 4, 8, or 12 Energy depending on whether or not you want to roll 1d6, 2d6, or 3d6.
Rank 3: Energy Cost is 5, 10, 15, or 20 Energy depending on whether or not you want to roll 1d8, 2d8, 3d8, or 4d8.
Rank 4: Energy Cost is 6, 12, 18, 24, or 30 Energy depending on whether or not you want to roll 1d10, 2d10, 3d10, 4d10, or 5d10.
Rank 5: Energy Cost is 7, 14, 21, 28, 35, or 42 Energy depending on whether or not you want to roll 1d12, 2d12, 3d12, 4d12, 5d12, or 6d12.
Gear Ranking:
All Gear work based off of the same Ranking System and use Rank Dice/Pools when determining how much damage or healing is dealt.
Rank 1 = 1D4
Rank 2 = 1D6
Rank 3 = 1D8 / 2D4
Rank 4 = 1D10 / 1D6+1D4
Rank 5 = 1D12 / 2D6 / 3D4
Whenever you see a Rank on a weapon, you will be able to discern the Rank Dice used for when it is time to damage a creature.
Note: When using any Gear Piece that has prerequisites labeled, you can still wield the Gear Piece.
All the prerequisite means is that if you DO NOT meet the Rank Requirement of the Universal(s) in question, you will have to make a check before each use. Set Difficulty = (Rank x Quality) + Amount of Functions Attached
Leveling System:
Anything that has a Level in Reborn in Power will have a Max Level of 12. This is a constant throughout the system.
With the Leveling System, there are 3 Tiers of power:
Tier 1: Beginner Level Power between level 1-4. This is where you will be starting out in this study. Note: When creating a Chosen at this Tier, you can only Rank Up each Universal & Access 2 times at creation.
Tier 2: Intermediate Level Power between level 5-8. This is where your power begins to increase significantly, with Access raising their capabilities. Note: When creating a Chosen at this Tier, you can only Rank Up each Universal & Access 3 times at creation. After Chosen Creation, it goes back to 2 Ranks each per session.
Tier 3: Advanced Level Power between level 9-12. At this point, you should feel on the level of a god but facing off against cosmic level threats. Note: When creating a Chosen at this Tier, you can only Rank Up each Universal & Access 4 times at creation. After Chosen Creation, it goes back to 2 Ranks each per session.
Racial Rank & Level Die:
Every 3rd level your Racial Rank will increase. At Level 12 it will be a Max of 5. Your Racial Rank determines your Level Die. A Level Die is used to recover Health, Stamina, and/or Energy when resting. See the Exploration Phase for information on resting.
Rank 1: D4 + Level (Unlocked at Level 1)
Rank 2: D6 + Level (Level 3)
Rank 3: D8 + Level (Level 6)
Rank 4: D10 + Level (Level 9)
Rank 5: D12 + Level (Level 12)
Starting CP & Level Cost:
When making a Chosen, there may come a time where you wish to start at a higher level than Level 1. For those times, you will instead utilize the Starting CP that coordinates with your desired Starting Level.
As for the Level Cost, this is how much CP your Chosen will need to spend in order to progress to the next level. This allows for you as the Player to choose when you level up based off where you allocate your CP.
Access & Primary Slots:
There are many places where slots come into play throughout the Reborn in Power system. The two most notable are Access & Primary Slots!
Access Slots: this the amount of Skills, Feats, and/or Abilities you may obtain based off your Level.
Primary Slots: this is what you focus on in combat, placing any Skill and/or Ability you have obtained in an available slot. If a Skill or Ability is not in a Primary Slot during combat, the cost corresponding with the S/A you wish to use is doubled. Note: Primary Slots increase every third level. See the Access Phase for more info.
Attribute & Talent Points:
As you level up as a Chosen, every 4th level you will receive 3 Attribute Points (AP) allowing you to increase your Attribute Scores (Max of 12). Note: You can only spend a max of 2 in one Attribute this way.
As for the Talent Points (TP), your Origin Path tells you how much TP you start off with. Then at every Tier Upgrade (Levels 5 & 9) you receive 6 TP to spend anywhere you have yet to place a TP in.
For additional reference, here are the Status Scores again. You can also find them in the Attribute Phase.
Status Scores:
All creatures in the Reborn in Power system have 3 Status Scores.
Health: bodily life; if you drop to 0 Health you are considered incapacitated until an ally can stabilize you. You have a number of rounds equal to your Fortitude Score to become stabilized. You are considered at Critical Health when your Health Score is at or below your Level + Fortitude. Note: this means you are at Critical Health at all times in Tier 1. Once stabilized you come back to life with 1 Health and 1 Stamina, gaining the Exhausted Effect. See the Exploration Phase for info on the effect.
Health Formula: (Level + Fortitude) x Tier + Added Bonuses
Stamina: physical prowess; mainly used for Access Skills. Stamina is easiest to recover. If you drop to 0 Stamina you gain the Exhausted Effect.
Stamina Formula: (Level + Fortitude + Strength + Agility) x Tier + Bonuses
Energy: mystical soul; mainly used for Access Abilities. Energy is the core of a beings life force. It is the hardest to recover and takes six marks (6 days) in the CORE to fully recover. Note: If Energy reaches 0 your Chosen dies and will enter the Rebirth Process.
Energy Formula: (Level + Intellect + Will + Charm ) x Tier + Bonuses
Critical Health:
You are considered at Critical Health when you are at or below your Level + Fortitude score. At this point, any Access (SFA) that specifies Critical Health can be used against you. Note: You are considered at Critical Health at all times in Tier 1, unless you've taken Health Increases.
Maneuvers:
All creatures in the Reborn in Power system have a number of Maneuvers per Action Stage (Turn) equal to their Tier (Max of 3). Maneuvers are used for the following:
Functions on Gear; this is any item that is used.
Primary SFA Note: You can use SFA outside of Primaries only in dire circumstances; SFA used in this way double their usual cost as it is a straining process.
See the Combat Phase for more information regarding Maneuvers.
Access Levels:
Each Skill, Feat, and Ability (SFA) has a Level and Tier for them. In order to obtain a specific SFA you must have specific requirements met:
Be the same level or higher
Have an open Access Slot available
Prestige:
There are 5 Prestige Levels at Reborn in Power Endgame. Each time you Prestige, you have a chance to not only change Chosen's build, but also to expand upon their Vocation benefits.
Vocation Benefit:
You may choose either a new Vocation Benefit from another Origin Path or a new Vocation from the Origin Path you started your Chosen with. Be sure to keep track of all your bonuses, for this is when checks start to increase.
Prestige I: Requires Level 12 | 100 Prestige CP
In order to reach Prestige I, you must be Level 12 and save 100 CP before deciding to Prestige. When you choose to go to Prestige I, you can choose 5 Access SFA to do the following with:
Replace: You can replace up to 5 Access SFAs with new ones. Note: Use the 100 CP to purchase a new SFA. You are able to Rank Up to Rank 5, ignoring the Rank Up By 2 rule.
Retake: You can choose to retake up to 5 Access SFAs to receive their initial benefit. Note: This acts as if you are taking the SFA for the first time again. They are automatically the Rank they were before you Prestiged.
Reinforce: You can choose to reinforce up to 5 Access SFAs to gain additional power. Note: When reinforcing, you must use the Prestige CP to spend double their CP cost to add 1D12 to their Use. You can only do this once per Prestige to each Access SFA you choose.
Prestige II: Requires Prestige I | 150 Prestige CP
In order to reach Prestige II, you must be Prestige I and save 150 CP before deciding to Prestige. When you choose to go to Prestige II, you get the same choices as Prestige I, but with 10 Access SFA instead of 5.
Prestige III: Requires Prestige II | 200 Prestige CP
In order to reach Prestige III, you must be Prestige II and save 200 CP before deciding to Prestige. When you choose to go to Prestige III, you get the same choices as Prestige II, but with 15 Access SFA instead of 10.
Prestige IV: Requires Prestige III | 250 Prestige CP
In order to reach Prestige IV, you must be Prestige III and save 250 CP before deciding to Prestige. When you choose to go to Prestige IV, you get the same choices as Prestige III, but with 20 Access SFA instead of 15.
Prestige V: Requires Prestige IV | 300 Prestige CP
In order to reach Prestige V, you must be Prestige IV and save 300 CP before deciding to Prestige. When you choose to go to Prestige V, you get the same choices as Prestige IV, but with 25 Access SFA instead of 20.